BITMAP(1)          X Version 11 (Release 6.6)           BITMAP(1)


     NAME
          bitmap, bmtoa, atobm - bitmap editor and converter utilities
          for the X Window System

     SYNOPSIS
          bitmap [ -options ... ] [ filename ] [ basename ]

          bmtoa [ -chars ... ] [ filename ]

          atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [
          -yhot number ] [ filename ]

     DESCRIPTION
          The bitmap program is a rudimentary tool for creating or
          editing rectangular images made up of 1's and 0's.  Bitmaps
          are used in X for defining clipping regions, cursor shapes,
          icon shapes, and tile and stipple patterns.

          The bmtoa and atobm filters convert bitmap files (FILE
          FORMAT) to and from ASCII strings.  They are most commonly
          used to quickly print out bitmaps and to generate versions
          for including in text.

     COMMAND LINE OPTIONS
          Bitmap supports the standard X Toolkit command line
          arguments (see X(1)).  The following additional arguments
          are supported as well.

          -size WIDTHxHEIGHT
              Specifies size of the grid in squares.

          -sw dimension
              Specifies the width of squares in pixels.

          -sh dimension
              Specifies the height of squares in pixels.

          -gt dimension
              Grid tolerance.  If the square dimensions fall below the
              specified value, grid will be automatically turned off.

          -grid, +grid
              Turns on or off the grid lines.

          -axes, +axes
              Turns on or off the major axes.

          -dashed, +dashed
              Turns on or off dashing for the frame and grid lines.

          -stippled, +stippled
              Turns on or off stippling of highlighted squares.


          -proportional, +proportional
              Turns proportional mode on or off.  If proportional mode
              is on, square width is equal to square height.  If
              proportional mode is off, bitmap will use the smaller
              square dimension, if they were initially different.

          -dashes filename
              Specifies the bitmap to be used as a stipple for
              dashing.

          -stipple filename
              Specifies the bitmap to be used as a stipple for
              highlighting.

          -hl color
              Specifies the color used for highlighting.

          -fr color
              Specifies the color used for the frame and grid lines.

          filename
              Specifies the bitmap to be initially loaded into the
              program. If the file does not exist, bitmap will assume
              it is a new file.

          basename
              Specifies the basename to be used in the C code output
              file. If it is different than the basename in the
              working file, bitmap will change it when saving the
              file.

          Bmtoa accepts the following option:

          -chars cc
              This option specifies the pair of characters to use in
              the string version of the bitmap.  The first character
              is used for 0 bits and the second character is used for
              1 bits.  The default is to use dashes (-) for 0's and
              sharp signs (#) for 1's.

          Atobm accepts the following options:

          -chars cc
              This option specifies the pair of characters to use when
              converting string bitmaps into arrays of numbers.  The
              first character represents a 0 bit and the second
              character represents a 1 bit.  The default is to use
              dashes (-) for 0's and sharp signs (#) for 1's.

          -name variable
              This option specifies the variable name to be used when
              writing out the bitmap file.  The default is to use the


              basename of the filename command line argument or leave
              it blank if the standard input is read.

          -xhot number
              This option specifies the X coordinate of the hotspot.
              Only positive values are allowed.  By default, no
              hotspot information is included.

          -yhot number
              This option specifies the Y coordinate of the hotspot.
              Only positive values are allowed.  By default, no
              hotspot information is included.

     USAGE
          Bitmap displays grid in which each square represents a
          single bit in the picture being edited.  Actual size of the
          bitmap image, as it would appear normaly and inverted, can
          be obtained by pressing Meta-I key.  You are free to move
          the image popup out of the way to continue editing.
          Pressing the left mouse button in the popup window or Meta-I
          again will remove the real size bitmap image.

          If the bitmap is to be used for defining a cursor, one of
          the squares in the images may be designated as the hot spot.
          This determines where the cursor is actually pointing.  For
          cursors with sharp tips (such as arrows or fingers), this is
          usually at the end of the tip; for symmetric cursors (such
          as crosses or bullseyes), this is usually at the center.

          Bitmaps are stored as small C code fragments suitable for
          including in applications.  They provide an array of bits as
          well as symbolic constants giving the width, height, and hot
          spot (if specified) that may be used in creating cursors,
          icons, and tiles.

     EDITING
          To edit a bitmap image simply click on one of the buttons
          with drawing commands (Point, Curve, Line, Rectangle, etc.)
          and move the pointer into the bitmap grid  window.  Press
          one of the buttons on your mouse and the appropriate action
          will take place.  You can either set, clear or invert the
          gird squares.  Setting a grid square corresponds to setting
          a bit in the bitmap image to 1.  Clearing a grid square
          corresponds to setting a bit in the bitmap image to 0.
          Inverting a grid square corresponds to changing a bit in the
          bitmap image from 0 to 1 or 1 to 0, depending what its
          previous state was. The default behavior of mouse buttons is
          as specified below.

                    MouseButton1        Set
                    MouseButton2        Invert
                    MouseButton3        Clear


                    MouseButton4        Clear
                    MouseButton5        Clear

          This default behavior can be changed by setting the button
          function resources.  An example is provided below.

                    bitmap*button1Function: Set
                    bitmap*button2Function: Clear
                    bitmap*button3Function: Invert
                    etc.

          The button function applies to all drawing commands,
          including copying, moving and pasting, flood filling and
          setting the hot spot.

     DRAWING COMMANDS
          Here is the list of drawing commands accessible through the
          buttons at the left side of the application's window.  Some
          commands can be aborted by pressing A inside the bitmap
          window, allowing the user to select different guiding points
          where applicable.

          Clear
              This command clears all bits in the bitmap image.  The
              grid squares will be set to the background color.
              Pressing C inside the bitmap window has the same effect.

          Set This command sets all bits in the bitmap image.  The
              grid squares will be set to the foreground color.
              Pressing S inside the bitmap window has the same effect.

          Invert
              This command inverts all bits in the bitmap image.  The
              grid squares will be inverted appropriately.  Pressing I
              inside the bitmap window has the same effect.

          Mark
              This command is used to mark an area of the grid by
              dragging out a rectangular shape in the highlighting
              color.  Once the area is marked, it can be operated on
              by a number of commands (see Up, Down, Left, Right,
              Rotate, Flip, Cut, etc.)  Only one marked area can be
              present at any time.  If you attempt to mark another
              area, the old mark will vanish.  The same effect can be
              achieved by pressing Shift-MouseButton1 and dragging out
              a rectangle in the grid window.  Pressing Shift-
              MouseButton2 will mark the entire grid area.

          Unmark
              This command will cause the marked area to vanish.  The
              same effect can be achieved by pressing Shift-
              MouseButton3.


          Copy
              This command is used to copy an area of the grid from
              one location to another.  If there is no marked grid
              area displayed, Copy behaves just like Mark described
              above.  Once there is a marked grid area displayed in
              the highlighting color, this command has two alternative
              behaviors.  If you click a mouse button inside the
              marked area, you will be able to drag the rectangle that
              represents the marked area to the desired location.
              After you release the mouse button, the area will be
              copied.  If you click outside the marked area, Copy will
              assume that you wish to mark a different region of the
              bitmap image, thus it will behave like Mark again.

          Move
              This command is used to move an area of the grid from
              one location to another.  Its behavior resembles the
              behavior of Copy command, except that the marked area
              will be moved instead of copied.

          Flip Horizontally
              This command will flip the bitmap image with respect to
              the horizontal axes.  If a marked area of the grid is
              highlighted, it will operate only inside the marked
              area.  Pressing H inside the bitmap window has the same
              effect.

          Up  This command moves the bitmap image one pixel up.  If a
              marked area of the grid is highlighted, it will operate
              only inside the marked area.  Pressing UpArrow inside
              the bitmap window has the same effect.

          Flip Vertically
              This command will flip the bitmap image with respect to
              the vertical axes.  If a marked area of the grid is
              highlighted, it will operate only inside the marked
              area.  Pressing V inside the bitmap window has the same
              effect.

          Left
              This command moves the bitmap image one pixel to the
              left.  If a marked area of the grid is highlighted, it
              will operate only inside the marked area.  Pressing
              LeftArrow inside the bitmap window has the same effect.

          Fold
              This command will fold the bitmap image so that the
              opposite corners become adjacent.  This is useful when
              creating bitmap images for tiling.  Pressing F inside
              the bitmap window has the same effect.

          Right


              This command moves the bitmap image one pixel to the
              right.  If a marked area of the grid is highlighted, it
              will operate only inside the marked area.  Pressing
              RightArrow inside the bitmap window has the same effect.

          Rotate Left
              This command rotates the bitmap image 90 degrees to the
              left (counter clockwise.)  If a marked area of the grid
              is highlighted, it will operate only inside the marked
              area.  Pressing L inside the bitmap window has the same
              effect.

          Down
              This command moves the bitmap image one pixel down.  If
              a marked area of the grid is highlighted, it will
              operate only inside the marked area.  Pressing DownArrow
              inside the bitmap window has the same effect.

          Rotate Right
              This command rotates the bitmap image 90 degrees to the
              right (clockwise.)  If a marked area of the grid is
              highlighted, it will operate only inside the marked
              area.  Pressing R inside the bitmap window has the same
              effect.

          Point
              This command will change the grid squares underneath the
              mouse pointer if a mouse button is being pressed down.
              If you drag the mouse button continuously, the line may
              not be continuous, depending on the speed of your system
              and frequency of mouse motion events.

          Curve
              This command will change the grid squares underneath the
              mouse pointer if a mouse button is being pressed down.
              If you drag the mouse button continuously, it will make
              sure that the line is continuous.  If your system is
              slow or bitmap receives very few mouse motion events, it
              might behave quite strangely.

          Line
              This command will change the gird squares in a line
              between two squares.  Once you press a mouse button in
              the grid window, bitmap will highlight the line from the
              square where the mouse button was initially pressed to
              the square where the mouse pointer is located.  By
              releasing the mouse button you will cause the change to
              take effect, and the highlighted line will disappear.

          Rectangle
              This command will change the gird squares in a rectangle
              between two squares.  Once you press a mouse button in


              the grid window, bitmap will highlight the rectangle
              from the square where the mouse button was initially
              pressed to the square where the mouse pointer is
              located.  By releasing the mouse button you will cause
              the change to take effect, and the highlighted rectangle
              will disappear.

          Filled Rectangle
              This command is identical to Rectangle, except at the
              end the rectangle will be filled rather than outlined.

          Circle
              This command will change the gird squares in a circle
              between two squares.  Once you press a mouse button in
              the grid window, bitmap will highlight the circle from
              the square where the mouse button was initially pressed
              to the square where the mouse pointer is located.  By
              releasing the mouse button you will cause the change to
              take effect, and the highlighted circle will disappear.

          Filled Circle
              This command is identical to Circle, except at the end
              the circle will be filled rather than outlined.

          Flood Fill
              This command will flood fill the connected area
              underneath the mouse pointer when you click on the
              desired square.  Diagonally adjacent squares are not
              considered to be connected.

          Set Hot Spot
              This command designates one square in the grid as the
              hot spot if this bitmap image is to be used for defining
              a cursor.  Pressing a mouse button in the desired square
              will cause a diamond shape to be displayed.

          Clear Hot Spot
              This command removes any designated hot spot from the
              bitmap image.

          Undo
              This command will undo the last executed command.  It
              has depth one, that is, pressing Undo after Undo will
              undo itself.

     FILE MENU
          The File menu commands can be accessed by pressing the File
          button and selecting the appropriate menu entry, or by
          pressing Ctrl key with another key.  These commands deal
          with files and global bitmap parameters, such as size,
          basename, filename etc.


          New This command will clear the editing area and prompt for
              the name of the new file to be edited.  It will not load
              in the new file.

          Load
              This command is used to load a new bitmap file into the
              bitmap editor.  If the current image has not been saved,
              user will be asked whether to save or ignore the
              changes.  The editor can edit only one file at a time.
              If you need interactive editing, run a number of editors
              and use cut and paste mechanism as described below.

          Insert
              This command is used to insert a bitmap file into the
              image being currently edited.  After being prompted for
              the filename, click inside the grid window and drag the
              outlined rectangle to the location where you want to
              insert the new file.

          Save
              This command will save the bitmap image.  It will not
              prompt for the filename unless it is said to be <none>.
              If you leave the filename undesignated or -, the output
              will be piped to stdout.

          Save As
              This command will save the bitmap image after prompting
              for a new filename.  It should be used if you want to
              change the filename.

          Resize
              This command is used to resize the editing area to the
              new number of pixels.  The size should be entered in the
              WIDTHxHEIGHT format.  The information in the image being
              edited will not be lost unless the new size is smaller
              that the current image size. The editor was not designed
              to edit huge files.

          Rescale
              This command is used to rescale the editing area to the
              new width and height.  The size should be entered in the
              WIDTHxHEIGHT format.  It will not do antialiasing and
              information will be lost if you rescale to the smaller
              sizes.  Feel free to add you own algorithms for better
              rescaling.

          Filename
              This command is used to change the filename without
              changing the basename nor saving the file.  If you
              specify - for a filename, the output will be piped to
              stdout.


          Basename
              This command is used to change the basename, if a
              different one from the specified filename is desired.

          Quit
              This command will terminate the bitmap application.  If
              the file was not saved, user will be prompted and asked
              whether to save the image or not.  This command is
              preferred over killing the process.

     EDIT MENU
          The Edit menu commands can be accessed by pressing the Edit
          button and selecting the appropriate menu entry, or by
          pressing Meta key with another key.  These commands deal
          with editing facilities such as grid, axes, zooming, cut and
          paste, etc.

          Image
              This command will display the image being edited and its
              inverse in its actual size in a separate window.  The
              window can be moved away to continue with editing.
              Pressing the left mouse button in the image window will
              cause it to disappear from the screen.

          Grid
              This command controls the grid in the editing area.  If
              the grid spacing is below the value specified by
              gridTolerance resource (8 by default), the grid will be
              automatically turned off.  It can be enforced by
              explicitly activating this command.

          Dashed
              This command controls the stipple for drawing the grid
              lines.  The stipple specified by dashes resource can be
              turned on or off by activating this command.

          Axes
              This command controls the highlighting of the main axes
              of the image being edited.  The actual lines are not
              part of the image.  They are provided to aid user when
              constructing symmetrical images, or whenever having the
              main axes highlighted helps your editing.

          Stippled
              This command controls the stippling of the highlighted
              areas of the bitmap image.  The stipple specified by
              stipple resource can be turned on or off by activating
              this command.

          Proportional
              This command controls the proportional mode.  If the
              proportional mode is on, width and height of all image


              squares are forced to be equal, regardless of the
              proportions of the bitmap window.

          Zoom
              This command controls the zoom mode.  If there is a
              marked area of the image already displayed, bitmap will
              automatically zoom into it.  Otherwise, user will have
              to highlight an area to be edited in the zoom mode and
              bitmap will automatically switch into it.  One can use
              all the editing commands and other utilities in the zoom
              mode.  When you zoom out, undo command will undo the
              whole zoom session.

          Cut This commands cuts the contents of the highlighted image
              area into the internal cut and paste buffer.

          Copy
              This command copies the contents of the highlighted
              image area into the internal cut and paste buffer.

          Paste
              This command will check if there are any other bitmap
              applications with a highlighted image area, or if there
              is something in the internal cut and paste buffer and
              copy it to the image.  To place the copied image, click
              in the editing window and drag the outlined image to the
              position where you want to place i, and then release the
              button.

     CUT AND PASTE
          Bitmap supports two cut and paste mechanisms; the internal
          cut and paste and the global X selection cut and paste.  The
          internal cut and paste is used when executing copy and move
          drawing commands and also cut and copy commands from the
          edit menu.  The global X selection cut and paste is used
          whenever there is a highlighted area of a bitmap image
          displayed anywhere on the screen.  To copy a part of image
          from another bitmap editor simply highlight the desired area
          by using the Mark command or pressing the shift key and
          dragging the area with the left mouse button.  When the
          selected area becomes highlighted, any other applications
          (such as xterm, etc.) that use primary selection will
          discard their selection values and unhighlight the
          appropriate information.  Now, use the Paste command for the
          Edit menu or control mouse button to copy the selected part
          of image into another (or the same) bitmap application.  If
          you attempt to do this without a visible highlighted image
          area, the bitmap will fall back to the internal cut and
          paste buffer and paste whatever was there stored at the
          moment.

     WIDGETS


          Below is the widget structure of the bitmap application.
          Indentation indicates hierarchical structure.  The widget
          class name is given first, followed by the widget instance
          name.  All widgets except the bitmap widget are from the
          standard Athena widget set.

               Bitmap bitmap
                    TransientShell image
                         Box box
                              Label normalImage
                              Label invertedImage
                    TransientShell input
                         Dialog dialog
                              Command okay
                              Command cancel
                    TransientShell error
                         Dialog dialog
                              Command abort
                              Command retry
                    TransientShell qsave
                         Dialog dialog
                              Command yes
                              Command no
                              Command cancel
                    Paned parent
                         Form formy
                              MenuButton fileButton
                              SimpleMenu fileMenu
                                   SmeBSB  new
                                   SmeBSB  load
                                   SmeBSB  insert
                                   SmeBSB  save
                                   SmeBSB  saveAs
                                   SmeBSB  resize
                                   SmeBSB  rescale
                                   SmeBSB  filename
                                   SmeBSB  basename
                                   SmeLine line
                                   SmeBSB  quit
                              MenuButton editButton
                              SimpleMenu editMenu
                                   SmeBSB  image
                                   SmeBSB  grid
                                   SmeBSB  dashed
                                   SmeBSB  axes
                                   SmeBSB  stippled
                                   SmeBSB  proportional
                                   SmeBSB  zoom
                                   SmeLine line
                                   SmeBSB  cut
                                   SmeBSB  copy
                                   SmeBSB  paste


                              Label status
                         Pane pane
                              Bitmap bitmap
                              Form form
                                   Command clear
                                   Command set
                                   Command invert
                                   Toggle  mark
                                   Command unmark
                                   Toggle  copy
                                   Toggle  move
                                   Command flipHoriz
                                   Command up
                                   Command flipVert
                                   Command left
                                   Command fold
                                   Command right
                                   Command rotateLeft
                                   Command down
                                   Command rotateRight
                                   Toggle  point
                                   Toggle  curve
                                   Toggle  line
                                   Toggle  rectangle
                                   Toggle  filledRectangle
                                   Toggle  circle
                                   Toggle  filledCircle
                                   Toggle  floodFill
                                   Toggle  setHotSpot
                                   Command clearHotSpot
                                   Command undo

     COLORS
          If you would like bitmap to be viewable in color, include
          the following in the #ifdef COLOR section of the file you
          read with xrdb:

          *customization:                 -color

          This will cause bitmap to pick up the colors in the app-
          defaults color customization file:

              <XRoot>/lib/X11/app-defaults/Bitmap-color

          where <XRoot> refers to the root of the X11 install tree.

     BITMAP WIDGET
          Bitmap widget is a stand-alone widget for editing raster
          images.  It is not designed to edit large images, although
          it may be used in that purpose as well.  It can be freely
          incorporated with other applications and used as a standard
          editing tool.  The following are the resources provided by


          the bitmap widget.

          Bitmap Widget

          Header file         Bitmap.h
          Class               bitmapWidgetClass
          Class Name          Bitmap
          Superclass          Bitmap


          All the Simple Widget resources plus ...

          Name            Class           Type            Default Value

          foreground      Foreground      Pixel           XtDefaultForeground
          highlight       Highlight       Pixel           XtDefaultForeground
          framing         Framing         Pixel           XtDefaultForeground
          gridTolerance   GridTolerance   Dimension       8
          size            Size            String          32x32
          dashed          Dashed          Boolean         True
          grid            Grid            Boolean         True
          stippled        Stippled        Boolean         True
          proportional    Proportional    Boolean         True
          axes            Axes            Boolean         False
          squareWidth     SquareWidth     Dimension       16
          squareHeight    SquareHeight    Dimension       16
          margin          Margin          Dimension       16
          xHot            XHot            Position        NotSet (-1)
          yHot            YHot            Position        NotSet (-1)
          button1Function Button1Function DrawingFunction Set
          button2Function Button2Function DrawingFunction Invert
          button3Function Button3Function DrawingFunction Clear
          button4Function Button4Function DrawingFunction Invert
          button5Function Button5Function DrawingFunction Invert
          filename        Filename        String          None ("")
          basename        Basename        String          None ("")


     AUTHOR
          Davor Matic, MIT X Consortium


     Page 13                                         (printed 7/20/06)