dmParamsGetIntArray(3dm) dmParamsGetIntArray(3dm) NAME dmParamsGetIntArray, dmParamsGetEnumArray, dmParamsGetStringArray, dmParamsGetFloatArray, dmParamsGetFractArray - get arrays of values from digital media parameter/value lists SYNOPSIS #include <dmedia/dm_params.h> const DMintarray* dmParamsGetIntArray ( const DMparams* params, const char* paramName ) const DMenumarray* dmParamsGetEnumArray ( const DMparams* params, const char* paramName ) const DMstringarray* dmParamsGetStringArray ( const DMparams* params, const char* paramName ) const DMfloatarray* dmParamsGetFloatArray ( const DMparams* params, const char* paramName ) const DMfractionarray* dmParamsGetFractArray ( const DMparams* params, const char* paramName ) DESCRIPTION These functions all retrieve values stored in a parameter/value list. They assume that the named parameter is present and is of the specified type; the debugging version of the library asserts that this is the case. The value, or a pointer to it is returned. The returned array points to the internal data structure of the parameter list, and is owned by the parameter list. It should never be freed, and is only guaranteed to remain valid until the next time the list is changed. In general, if you need to keep the array around after getting it from a parameter/value list, it should be copied. SEE ALSO dmParams(3dm), dmParamsSetInt(3dm), dmParamsGetNumElems(3dm), dmSetImageDefaults(3dm), dmSetAudioDefaults(3dm). Page 1